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  Underground Miscellania City
 

Underground Miscellania City

Written By Sobend
Special Thanks to Neo Avatars, Mole, ~RuniteSlayer~

To enter the town you must first have started Royal Trouble. It's another link to Miscellania and Etceteria. The caves are a key part for the Royal Trouble Quest.


Map of the City

Map of the underground miscellania city

Attractions

There are two entrances to this city and this is the main entrance from the city of Miscellania:

The entrance to the city

Once you enter this entrance, you'll see a small market. This includes many stores that the above-ground Miscellania doesn't have. There are four stores (the shop stocks can be found in the "Shops" section of this guide)

Clothing Store

The clothing store sells a mix of both Dwarven and Fremennik clothes. Prices below.

Halla

General Store

Then there's a General store. This is just like any other general store.

Finn

Grocery Store

The food store is useful for getting many ingredients, including the ingredients for a cake.

Osvald

The Bar

Unlike most bars, this bar sells tea, cider, and wine. Donal is also in here, he is involved in the Royal Trouble Quest.

Runa

The Dwarven Inn

As this is a dwarven inn, there are dwarves inside.

The inn

The Pulley System

To the northern part of the city there is a crack in the wall you can climb through. You'll need a stabilizer to get in the small area.

Pulleys

In the crate closest to the bottom of the picture, there is a beam to make your pulley beam longer, and to make other parts of your lift platform. In the crate one square north of the crate with the beam is a pulley beam. Two squares north of the pulley beam crate is an engine respawn. You need this to power the lift platform.

To feed the engine, you must put 5 coal in the engine. There are four coal rocks in the area. If you forgot a pickaxe, you can take one from the bronze pick axe respawn south of the crack in the wall.

The most northern respawn is a book sitting on top of a crate. It will tell you how to fix the lift platform. Inside the crate the book is sitting on is some rope. When the lift platform is fixed, it should look like the one in the picture.

Cave Rope

Once you get lifted by the platform, you'll be on top of a huge rock. To get down to the cave, squeeze through the crack in the wall. Now follow the walkway and you'll find a rope.

Rope swing

The rope I'm swinging on isn't there the first time you get to the rope. You have to add a rope to the rock. Note: from this point on, there will be fire remains you can search to get one of the teenager's diary. You can only get it if you don't have the diary already.

The Slippery Rocks

To avoid the slippery rock you can use a plank on the rock and be safe. If you don't have a plank you might slip and get hit. There is also a plank respawn near the crack in the wall at the entrance of the tunnel.

Slippery rocks

The Steam Vents

If you walk on the steam vents, you'll constantly get hit. The hits are high and rapid so NEVER stand on these unless you have a death wish. These got my health down by 45 hitpoints within 4 seconds, so watch out! You can avoid these by walking around them.

Dangerous vents!

The Falling Rocks

If you see the rocks on the cliff side, those are the rocks I am talking about. Don't walk directly under them, or you'll be hit by them.

Falling rocks

The Teenagers

The teenagers (Signy, Reinn, Hild, Armod, and Beigarth) are important characters in the Royal Trouble Quest. To get to them you can just squeeze through the crack in the wall and continue down the path. If this is the first time you've been through that crack, you will see a cut scene.

Teenagers

Sea Snakes

There are two types of sea snakes. First are the Sea Snake Hatchlings (level 62) then Sea Snake Young (level 90). Here are the Hatchlings:

Sea snakes

The big sea snake is the boss in the Royal Trouble Quest. He is level 149. He uses magic and melee attacks (magic from distance, melee from close range). Use protect from melee is you are meleeing and if you are maging or ranging use protect from magic. He will poison you starting from 9, so bring anti poison. He won't poison you unless he hits you. That counts for magic attack. You can't get back in the area where you have killed the Big Sea Snake if you already killed it.

The Entrance From Etceteria

This is the other exit. You can only use this after killing the Big Sea Snake.

Another entrance

Shops

Clothing Store

Miscellanian Clothes Shop
Picture Item Price
Fremennik ShirtFremennik ShirtFremennik Shirt
Fremennik ShirtFremennik Shirt
Fremennik Shirts 250gp
Fremennik Robe Fremennik Robe 500gp
Fremennik Skirt Fremennik Skirt 500gp
Pink skirt Pink Skirt 550gp
Blue skirt Blue Skirt 625gp
Pink trousers Pink Trousers 700gp
Blue trousers Blue Trousers 750gp
Tan shorts Tan Shorts 360gp
Blue shorts Blue Shorts 390gp
Tan woven top Tan Woven Top 625gp
Blue woven top Blue Woven Top 650gp
Tan shirt Tan Shirt 600gp
Pink skirt Pink Shirt 625gp

General Store

Miscellanian General Store
Picture Item Price
Pot Pot 1gp
Jug Jug 1gp
Shears Shears 1gp
Bucket Bucket 2gp
Bowl Bowl 5gp
Cake tin Cake Tin 13gp
Tinderbox Tinderbox 1gp
Chisel Chisel 1gp
Hammer Hammer 1gp

Grocery Store

Miscellanian Food Shop
Picture Item Price
Bread Bread 12gp
Cheese Cheese 4gp
Cabbage Cabbage 1gp
Potato Potato 1gp
Onion Onion 3gp
Flour Pot of Flour 10gp
Chocolate bar Chocolate Bar 10gp
Milk Bucket of Milk 6gp

The Bar

The Esoterican Arms
Picture Item Price
Beer Beer 2gp
Cider Cider 2gp
Wine Wine 1gp
Tea Tea 10gp

Inhabitants

Sea Snake Hatchling (level 62)

Sea snake hatchling

Sea Snake Young (level 90)

Sea snake young

Giant Sea Snake (level 149)

 
 
   
 
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